
From FloGrappling’s #17-ranked grappler at 185
You keep getting stuck in the same spots. It is not because you need more moves.
Cam Hurd is a Division I wrestler turned world‑ranked grappler. He teaches one thing: dominate position first, feet to ground, built on principles that fit your body. Before you learn anything, a 60‑second diagnostic finds the one hole costing you the most and tells you where to start.
Free. No email needed to see your result.

You already know this feeling.
- You train hard. You drill. You watch the instructionals.
- You still get your guard passed by the same guy.
- You still gas out defending, then freeze when it actually counts.
- Every time it happens you think the fix is one more move. One more sweep. One more sub.
- So you buy another instructional. And nothing changes.
If that is you, keep reading. The problem has a name, and it is not the one you think.
You do not have a moves problem. You have a one‑dimensional game.
You have a Plan A. When Plan A is gone, you are stuck. No Plan B. No Plan C.
Stacking more technique on top of that does not fix it. It buries it.
Most people never fix it, because they spend all their time on what they are already good at and avoid the one thing that is actually costing them. That avoided weakness is the most expensive leak in your game.

“You don’t need more moves. You need principles that fit your body type.”
Wrestle‑Jitsu. Dominate position first.
Cam was a Division I wrestler at Virginia Tech before he ever competed in jiu-jitsu. Now he is ranked 17th in the world at 185. The thing that got him there is simple, and it is the opposite of collecting moves.
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01 / 04
Feet
Stance, posture, movement. The wrestling base most jiu-jitsu players never built.
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02 / 04
Tie-up
Hand-fighting and head position. Win the exchange before the takedown is live.
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03 / 04
Position
Level changes, duck-unders, back-takes, the front headlock. Take the spot you want and hold it.
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04 / 04
Finish
Guillotines, kimuras, head-and-arm chokes. Reliable, not lucky.
-
01 / 04
Feet
Stance, posture, movement. The wrestling base most jiu-jitsu players never built.
-
02 / 04
Tie-up
Hand-fighting and head position. Win the exchange before the takedown is live.
-
03 / 04
Position
Level changes, duck-unders, back-takes, the front headlock. Take the spot you want and hold it.
-
04 / 04
Finish
Guillotines, kimuras, head-and-arm chokes. Reliable, not lucky.
Concepts and principles that fit your body, built into a complete game with a Plan A, B, and C. Fix the one weakness, build the system, and everything above it starts working.
Take the 60‑second diagnosticNot theory. It is how he beats bigger, stronger, more athletic guys.

- #17
- FloGrappling world rank, 185 lbs
- ADCC
- National Champion, 83 kg Adult Advanced
- 4× IBJJF
- American National Champion, purple belt
- D1
- Wrestler, Virginia Tech
Full record
- Top 4, ADCC 2025 East Coast Trials
- 2022 No-Gi Masters 1 World Champion (blue belt)
- 2020 Double Gold Pan Champion
- Trained with Ronda Rousey, Ryan Akin, Jet Thompson.
Sponsored by MoriBound, Paradise Zero
Start with the 60‑second diagnostic.
Seven questions about where you actually get stuck. No belt test, no fluff. At the end you get:
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Your #1 leak.
The one weakness costing you the most right now.
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Your starting phase.
Exactly where in the 12-phase system to begin. No guessing.
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Your first fix.
One thing to take to your next class.
Free. Takes about a minute.
Twelve phases. One a month. Feet to ground.
Each phase is a system, not a highlight reel: the concept, the breakdowns on the mat, the details and drills, then the technique in live rounds. Drilling alone will not teach you the position. Neither will just rolling. You get both.
- Phase 1: Stance, Posture & Movement
- Phase 2: Hand-Fighting & Head Position
- Phase 3: Level Changes & Takedown Entries
- Phase 4: Duck-Under & Back-Takes
- Phase 5: The Front Headlock System
- Phase 6: Underhook Offense & Wrestling Up
- Phase 7: Scrambles & Transitions
- Phase 8: Passing to Dominant Position
- Phase 9: Positional Control & Pinning
- Phase 10: The Guillotine System
- Phase 11: Kimuras & Head-and-Arm Chokes
- Phase 12: Building Your Game: Plan A, B, C
Your diagnostic drops you at your phase. Everything released so far is open to you from day one.
Pick your level of access. The curriculum is the same at every tier.
Core
Start herethen $47
Fix your game on your own schedule
- Full 12-phase curriculum
- New phase monthly
- Community
Plus
then $97
Get Cam's eyes on your rolls every month
- Everything in Core
- Monthly live roll-review and Q&A
- Private group
Inner Circle
Weekly 1-on-1 with Cam. Limited.
- Weekly check-ins
- Film review
- Personal game plan
Founding seats: limited
The first 50 members lock the founding rate for life.
That is the rate. It does not go up on you, ever, as long as you stay. When the 50 seats are gone the founding plan closes and Core goes to $47. There is no countdown clock because there does not need to be one. Seats are the limit.
Take the diagnostic firstFAQ
01 Is this only for wrestlers?
No. It is for jiu-jitsu players who never built a wrestling base. Beginners learn the fundamentals. Experienced athletes skip the basics and go to the systems.
02 I am a white belt. Is this too advanced?
The diagnostic puts you at your phase. Phase 1 is stance, posture, and movement. Everyone starts where their leak is, not where their belt says.
03 Gi or no-gi?
No-gi. Wrestling-first grappling: duck-unders, underhooks, front headlock. It carries into the gi, but it is taught no-gi.
04 Do I get all 12 phases at once?
One new phase releases each month. Everything released so far is open to you the day you join, and you start at your diagnostic phase.
05 Can I cancel?
Yes, any time, from your Whop account. Founding rates are locked only while you stay.
06 How do I get 1-on-1 coaching?
Inner Circle is application only and seats are limited. Apply, and Cam reviews it.

You were never one move away. You were one system away.
Take the diagnostic. Find your weak spot. Build a game that does not fall apart.
“Remember, it’s okay to dominate.”